Fellowship of Azeroth took down Garr on our first attempt ever. Because of my schedule on Sundays, I can only join in on the second leg every other week. Well, this was the day to go, and it rocked. The A-team took down Luci and Mag, which was something we couldn’t dream about the last time I came on a run. Now it was time to go for Gehennas and Garr.
I’ve got a good Priestr update, but that will just have to wait until this account is over. We actually started within 5 minutes of target time with 38 raiders. I noticed several of our long-standing members have joined other guilds, but remain in fellowship with us. My favorite paladin got a great upgrade tonight, too, even though he’s with a raiding guild now.
Unlike the last 2 MCรย runs I was on, I didn’t die in the first fight, nor were there ANY bad pulls. That was a nice change. I died in the 2 boss fights, and that’s it. I would have been fine in both fights with better armor, but that will come.
In the 3 attempts on Gehennas in my only run with a shot at him, we wiped every time. This time, most of the group was battle-hardenend and we took him down on the first try. He dropped some nice stuff as I drooled over one of the Warrior pieces.
We made our way to Garr for our first attempt ever and it took FOREVER to set up. It was just a bunch of hunters grabbing the leader’s assist to mark each add, then the warlocks took the assist to banish the other 3. I kept falling asleep. Worried that I’d run into Garr, I folded my hands over my stomach to take a nap with the headphones on. After about 30-40 minutes, we initiated combat. My job was to follow our epic-geared rogue from add to add and take them down. Every time they exploded or whatever the do, I’d be thrown back 50 feet and get knocked down to about 30% health. After about 2 minutes, we started chopping away at Garr.
This was going along just fine. Everyone was alive and at full health and Garr’s health just kept dropping. 67%, 54%, 30%, and on down. Being a melee class, I have no idea what happened around 24%, but I got thrown twice as far as before and was dead. Gitr died a spectacularly fast death, along with half the raid group. At that point, I think all the adds had exploded or something, because those remaining were just going after Garr. Tank after tank died as the healers tried to keep one up as they gained aggro.
25k health, 19k, 12k, 6k… “go, team, go!!” There were about 5 people standing and Garr stood at 6k for a very long time. Next thing you know, he exploded and everyone started shouting. We looked at the groups, and EVERYONE was dead. No…wait. Shinryu has a soulstone available. With the whole raid dead, Shin rezzed, and started to rez the healers, and in 5 minutes we looted the body.
Loot from MC 3:
Gehennas:
Lawbringer Gauntlets
Sabatons of Mightรย
Garr:
Nightslayer Cover
Lawbringer Helm
Brutality Blade
Grats on the take down. As far as your quick deaths go, make sure the banished adds are no where near the Garr pounding group. He “commands” them to blow up once his health gets low. That is where you died. Just have your locks pull them slowly over the course of their banish farther and farther from Garr and you should be ok.
Yeah…you can see in that shot where one of them was. I think there were actually 2 of them right there. I showed Tox, and he was like, “ooohh. Not good.”
Kabamm!! 15 dead, just like that.
What percent was that? I’m guessing it was around 12%, but is that documented?
Oh, and BTW, if there’s one thing I like about Paintshop Pro, it’s that cool colored arrow I used to point at Shinryu. ๐ That’s it. One thing.
not sure when it happens but there is an emote in the chat log that says garr commands his minion to explode or something like that. They usually go one at a time with a new emote each time.
Yes, congrats on that. (It does get easier and easier as you get experienced with the fights.)
We do the tank 4, banish 4, tank Garr strategy.
We kill the 4 we’re tanking, one by one, then kill Garr. The 4 that are banished are far enough away that after Garr dies, all by himself, we kill them one by one. They only explode when we kill them. At that point the Shamans have a little fun by catching themselves in mid-air with their sentry totems.