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Gitr Knows WoW

Unlike your other World of Warcraft blogs. Quality over quantity, and a terrific community.

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Gitr

Broken Game Dynamic: Mobs Don’t Suffer Spell Interrupts

November 21, 2007 By Gitr 7 Comments

We’ve all been there: you are taking a beating from [insert number and name of mob(s) of choice] and you just need to get one more spell off. It might be a healing spell or that finishing fireball. Doesn’t matter, because it’s not going to happen because of that frustrating game dynamic – spell interrupt. The rest of this read comes down to this: I don’t see a player-to-mob spell interrupt in combat from melee or ranged or spell damage alone. When I get hit, my spell casting is interrupted, but I don’t see that happening to the stuff I whack, shoot, or burn/freeze, do you? Maybe it’s there, but all I see is a casting bar running along at a pretty nice, steady clip with full fury blazing on Gitr, Rapid Fire on Huntr, and more.

I’ve played nearly every class in the game, and the only classes that I didn’t experience a problem with interrupt were my warrior and mere level 24 rogue. Certain classes have talents and trainable skills that allow you to avoid interruption, at least for a certain amount of time, sometimes with a severe cooldown. A 5-30 minute stun ability doesn’t do crap for leveling, now does it?

Why is it that no matter what you’re going up against, outside of PvP, it is not deterred by dozens of slashes with daggers, 50% health-sapping spells, or a steady spell like Mind Flay? It is an unfair advantage that mobs have. Can you imagine how heroic you would be if you could take on 8 mobs at once and then heal yourself as a druid or paladin? What about those times you need to Scare Beast when your pet loses aggro and is about to go down? Heaven forbid you just put up a bubble as a priest and got whacked by something that cleared its entire absorption limit. Good night, fair priest.

It was just yesterday that I came across a perfect time when it would have been nice to have a tit-for-tat interruption. Paladr, my level 47 tankadin was in Feralas going after the 10 Gordunni Shaman when he purposefully aggroed 2 of them and accidentally invited 2 more. What do we have here? Four like-level mobs with 1/2 melee, 1/2 spell damage, healing abilities, and mana equal to me… per mob. Great! Now I have to beat my way through over 8k HP and 8k mana with only a 2k mana pool.

Every time I wanted to stop one of them from healing, I’d use up my 1 minute stun ability because I had to keep Seal of Light up for self-healing. I could leave Seal of Justice up to stun them periodically if it was possible to heal myself – oh yeah – I get interrupted, even with Aura of Concentration up. None of them were dissuaded from casting a heal on each other or themselves despite standing on Consecrated ground and hitting them with an epic mace. Even with Aura of Retribution up they will still cast their spell in 2 seconds flat.

At the least, casters should be able to interrupt mobs with spells to make it a strategy game to use faster spells to interrupt them, no differently than you do in PvP.

That takes us all the way to contemplating why PvE isn’t treated the same as PvP in this game dynamic. I understand not having player collision, but this difference doesn’t make any sense to this gamer. I also get that this would dramatically change the nature of leveling, especially grinding. There are mobs that get ignored more than others because of the certain spells they cast, and others that get targeted, and I daresay over-camped, because of a lack of spells to fight through, especially heals and stuns. Oh, the dreaded mana drain… don’t get me started on that…

What do you say? Is there server-side interruption on mobs and I’m just not seeing it? I don’t see any downsides to having it be a fair exchange of weakness to place that dynamic on NPC casters.

Filed Under: WoW Tagged With: blizzard, devs, dynamic, interrupt

Level 10 Tauren Druid Questline Walkthrough

November 18, 2007 By Gitr 20 Comments

One of the most exciting times for a new druid is the level 10 questline to get the ability to transform in to Bear Form. Until then, druids are quite squishy for someone who has the ability to be a tank in the biggest baddest instances around. Personally, I was more than ready for level 10 to come around when I finally dinged in Mulgore.

[Read more…] about Level 10 Tauren Druid Questline Walkthrough

Filed Under: Class Guides, WoW Tagged With: bear form, druid, great bear spirit, level 10, moonglade, questline, runetotem, tauren, walthrough

Everything You Need to Know About Guild Banks

November 16, 2007 By Gitr 7 Comments

With the arrival of Patch 2.3, one of the most exciting things to me, both as a Guild Leader and a helplessly addicted Auction Hall player, was the addition of the long-awaited guild banks. Man, oh man, I’ve been waiting for this feature. Nothing sucks more than losing a newly crafted Lionheart Helm (back in the day when that was the best) because you started playing an alt and forgot it in the mailbox for an entire 30 days after an expired auction. Guild banks will allow us to throw everything for sale into the bank, and as GL, I can buy my own stinking tab for a while to store more than my mule can handle without worrying about losing stuff in the mail.
Before I logged off Tuesday night, I got on my GL toon and went to Shattrath City to investigate the process of getting a Guild Vault going. What took me 5-10 minutes should be a breeze for you now, so thank me later, ok?

  1. Prance, gallop, run, or fly into a major city and find the bank. Near the bank will be a Guild Vault, each with a unique look for the city. Orgrimmar’s, for example, is a pot of gold (Lucky Charms, anyone?).
  2. Ensure you have 100g on yourself, because that’s what it’s going to take. Ouch, I know, but check out all the space! With each tab you buy, you get a whopping 98 slots. That’s nearly an entire personal bank per tab, so for the initial investment for a small guild, it’s definitely worth it. The next two tabs increase to 250g and 500g each.
  3. When you’ve got your tab, go to Guild Control and set the permissions for the guild ranks. You can customize the ability to view, deposit, and withdraw for each rank indivudually, including withdraw limits so new initiates can’t ninja the guild’s vast stockpiles of valuable raid mats. This will take a little bit of time at the beginning, but your stuff is worth it, right?
  4. Start filling up your slots to your heart’s content. It will take a little while to figure out a system for storage for the different items based on permissions and the little details like that, but again, the time spent now is worth it.
  5. Log in to your alts and open the doors to the vault to your guild and start a bank party today. Drinks are served in the nearby inn, of course.

NOTE: I noticed tonight that the vault does not stack items. I think this is to trick us into buying new tabs when we don’t need them, but I digress. To get things to stack, place them in your bags (carefully if you have a low withdrawal limit) where they stack, and then re-deposit them into the vault.

NOTE: This just in from Druidr, my newly bear formed alt: the Guild Vault in Thunder Bluff is just outside the bank! Don’t go running all over the place looking for it in a tent. It’s right in front of your eyes, but it looks like a plain old totem. This makes Thunder Bluff quite possibly the best place in all of Azeroth to be a blacksmith/miner. You have the mailbox, AH, trainers, forge, anvil, AND Guild Vault all right in one area. Paladr is very happy now.

Filed Under: Lead Story, Patch, WoW, WoW Guides Tagged With: deposit, Guild Vault, ninja, permission, slots, tabs, Thunder Bluff, vault, withdraw

Are You a Good Player?

November 13, 2007 By Gitr 8 Comments

Today I was thinking about my playstyle and what classes I play and which ones I avoid. After a bit of time, I realized that my alt-ism has carried me into all three player roles in the game, but not all of the classes. With the exception of shaman, I have played every single class through level 15. Shamr is was still a lovely little Level 1 orc that has not even seen the introduction video for shaman yet. It is this dabbling that has led me to stick with the classes that I enjoy in order to fill my rotating playstyle fixes, because, “dang it!” some days I just don’t want to heal your annoying butt in an instance.

My first toon right out of the box was a dwarven hunter named Grimr. I spent about 30 minutes on the character creation screen picking his name using Norse sites. I played him for hours for a couple of weeks up through level 32 or so. One day I was talking with my seriously addicted co-workers about WoW, and they opened my eyes to the concept of playstyle. They told of this great warrior who stands toe to toe with level 60 Elites in Molten Core and had over 9,000 hit points. Wow! I had something like 1,200 and had to run away when things got after me. I had to try that. I wanted to be up front getting hit and smacking back. I knew what I had to do.

During my short stint raiding with Gitr, I realized that dps was so dependent on gear that I couldn’t compete. I settled for running the 5-man instances and tanking like an M1A1 Abrams. I mastered my role in every pre-MC instance and could rip aggro off just about every dps monkey or stressed out healer. I took pride in getting people through instances with no deaths, healer dependent, of course.

Then along came Deadr on the PvP realm, Burning Legion. I have no idea any more why I wanted to be a priest. They’re the armor opposite of Gitr. I took a lot of pride (I can’t believe a game can do that to me, but it does) in entering an instance and announce that “no one dies on my watch, unless someone does something stupid.” If it was a decent group that was noob-less, it was very rare that I’d let anyone die, although there were some times where sacrifice was necessary when things went very bad. Did I experience wipes? Sure, but not very often.

Getting back to the topic of the post, because that was a heck of a bragging run, do either of those abilities make me a good player? I would argue that the answer is yes and back that up with some solid logic. We have all been in a PuG where someone did not understand their class. Mages that start tossing spells before the tank had aggro, hunters that break crowd control and try to tank with their pets, pallies that don’t buff, and rogues that don’t get out of the way when the boss does an AOE spell or melee hit. Those are not good players, without a doubt.

For the purposes of being quantitative, here is a checklist to determine if someone (or yourself) is a good player:

  • Understands the basic role of the class or the build (tank, dps, healer).
  • Comes to groups prepared with mats and full tummy and empty bladder.
  • Communicates with the party or leader.
  • Improvises and keeps a cool head when things go wrong.
  • Remains mature and calm, not easily given to group drama, such as “I’m on my period!” or “I hate guns! Don’t use guns!“
  • Is not on players’ /ignore list for group play; “you are being ignored by Leetcow” is bad.

Filed Under: Instances, WoW Tagged With: class, class roles, good player, playstyle, PvP

It’s Patch Day – US Realms Offline

November 13, 2007 By Gitr 3 Comments

I woke up too late this morning (well, after my shower) to get in an nab some last minute bid auctions. I’m pretty pumped about the patch. This is the day we’ve been waiting for. I have my lowbie alts in Orgrimmar for a quick flight to Duskwallow Marsh and can’t wait for tonight’s class at university to end so I can get home and log in.

Growl will be bringing you more stuff shortly, so be sure to check in later, if you can make yourself stop trying to log in to your account.

Filed Under: Lead Story, WoW Tagged With: Patch 2.3, world of warcraft, wow

2.3 – The Patch We’ve All Been Anticipating

November 12, 2007 By Gitr 14 Comments

It’s coming tomorrow morning, and I personally can’t wait until 10pm to get to play. Right… gaming life sucks when you go straight from work to a 3 hour night class, but what am I going to do? Last week, I caught the Background Downloader grabbing the patch for me and I’ve since been mulling about what I’m most looking forward to.

Being an alt-aholic like Growl and Kinless, not to mention 60-less PhiLogical, I’m very much mainly interested in the improved leveling for sub-60s. Then there is the newly added guild bank, which has my mules and the guild banker happy about. Oh, and the nixing the gossip pane on the flight masters and bankers. Doh! What am I most looking forward to? I’ve got a brand new druid (level 5 after 1 hour) because I couldn’t resist the alt-itch again and a 44 paladin going for 60 by Christmas. Depending on how much the patch improves leveling, I may succumb to starting an all new frost mage again.

According to the PTR patch notes that Blizzard has up right now, there is a lot to look forward to. Oh yeah! I almost forgot the hunter dead zone is going away, too. Tuesday night is going to be a fun night! The list is seriously too long to put up here without looking like news regurgitating, so go check out the list and chime in on what you want most.

Filed Under: Lead Story, WoW Tagged With: gossip pane, guild bank, Patch 2.3, Power-Leveling

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