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Gitr Knows WoW

Unlike your other World of Warcraft blogs. Quality over quantity, and a terrific community.

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Instances

Ding 38; Herod’s Shoulder + Ardent Custodian

October 19, 2007 By Gitr 7 Comments

After running SM Library and Armory last night, Paladr dinged AOE grinding murlocs in STV this morning. Last night saw the much-drooled about Herod’s Shoulder, which I was the only person emminantly qualified to wear such an awesome piece of armor. At times, we had 7 mobs all over the place, with 5 of them generally hitting me. The mage had no concept of waiting for me to get some damage in before tossing a Fireball or Arcane Missles into the mix. At the beginning, the priest thought that she should be the one to pull, because of her range. “Hello! I have Mana Tap! Watch me pull… you stand back and keep me alive.” We had no combat-related deaths, but the shaman was unable to run out of the Library through the mass of repops. At least it was his idea to just run. 🙂 Here is how my run stacked up as a level 37 tankadin, leaving me one conclusion: I can tank, and I can heal. Those are my roles in-game. Luckily, Huntr just has to do damage, and his build and gear lets him do just that.

[Read more…] about Ding 38; Herod’s Shoulder + Ardent Custodian

Filed Under: Ding, Gear, Instances, WoW

Ding 36; Scarlet Monastery Tankadin Time!

October 15, 2007 By Gitr 5 Comments

First thing’s first: I cleaned up my UI after I realized that there was still too much stuff in my field of vision. I hate the feeling of numbers everywhere, information blocking my view of potential threats, etc. I moved the minimap up to the top corner again and dropped my second chat window into the bottom bar, the damage meter and threat meter only come out to play in groups now, and things look a lot cleaner. I even changed the Scrolling Combat Text to arc so the Consecration damage didn’t run right up the middle over all the action. It was going to be too distracting while tanking.

[Read more…] about Ding 36; Scarlet Monastery Tankadin Time!

Filed Under: Ding, Instances, WoW

2-manning Scarlet Monastery Graveyard

October 5, 2007 By Gitr 2 Comments

Last night Punitor and I attempted the insane: 2-manning Graveyard. We didn’t have any trouble getting through 2-3 mobs at a time, although it often took most of what I had in the way of mana and health by the end of a fight.

We hit our stride in the halls, with me trying to master aggro playing with a decked out level 37 warlock and whichever pet he had out at the time. I got a little extra help when we got to the undead section by way of my extra undead spells.

Into the crypt, we pulled more than what is considered “fun” a couple of times, but survived. And there he was: Bloodmage Thalnos.

Here is how it turned out:

He dropped a useless Bloodmage Mantle.

Filed Under: Instances, WoW

Single-Player Mode

August 3, 2007 By Gitr 9 Comments

Pursuant to my discussions with Lassira about private servers, I finally came up with an original content idea. Original, at least in that, as well-read as I am in WoW, I have yet to see this idea.

For those of us who have always played RTS, FPS, and the various FPS/strategy games like Rainbow Six, I have a desire to see the entire game. Obviously there are thousands, if not a million people willing or able to put the time into the game to get attuned, geared, and learned in the end-game instances to play them through to the end of Blizzard’s content.

What I propose is a single-player mode. You get a crew of 4, 9, or 19 computer-controlled players, just as you do when you assault the subway in Rainbow Six. That would enable someone who gets off work and eats dinner and puts the kids to bed to play for an hour per night to get somewhere. We don’t all have a bunch of guild whores that can drop everything they are doing to help us out whenever we log in, do we? You do!? You suck!

There would be no need for acquiring the loot directly, as you would need to take control of another player should your main die in combat. Bosses would drop tokens that represent a particular piece for your given class, which you would then obtain when you rez and take control of your main again.

The only thing missing at that point would be a save game feature for your progress through a long instance. Granted, instances don’t take 3-6 hours any more, but they are still longer when starting off than many people have. Even playing on private servers to experience end-game content won’t alleviate everyday time crunches.

Would you like to see a Single-Player mode? What things have I missed here? Would you consider playing on a private server just to have an instant 70 to see end-game content with a new class that you’ve never tried? Are you even remotely as busy as I am?

I love WoW as much as the next guy, so let me see it all. Sound off.

Filed Under: Gaming, Instances, WoW

Paladr Gets a Blood-Tempered Ranseur

May 9, 2007 By Gitr 3 Comments

Thanks to the help of first Ravenkiller, and then Nynave joining us, Paladr got all of the mats for the [tag]Blood-Tempered Ranseur[/tag]. I must say it is heavy and swings like a monster. It may have lower dps than my sword, but the stats make it a true paladin weapon of finery.

Raven and I started out by doing Ragefire Chasm by ourselves and taking down what appears to be Omen’s little brother, Zelemar the Wrathful. No one really gave up much of a fight in RFC, but I will admit we almost died a few times because of the number of adds we got from spawning patrols. We took down 6 level 15-16 elites in one prolonged fight. [Read more…] about Paladr Gets a Blood-Tempered Ranseur

Filed Under: Gear, Instances, Quest Help, WoW

Ding 21; Very Hectic Week

May 7, 2007 By Gitr Leave a Comment

It was a very crazy weekend after my wife’s alternator gave out again. Combine that with the garage sale, shopping for her new work clothes, getting some R&R at the pool, and stuff, that made for a very busy weekend.

In-game, I got Paladr to 18 before we went into The Deadmines and rocked that joint. Naturally, the Deathroom that was the goblin engineering room got us a time or two, but it was smooth sailing after that. Of course, dinging 19 helped a tad. I got upgrades of nearly every piece of armor, plus a sword.

I hit 21 this morning and Paladr is on his way to Sunrock Retreat. He got Dar’Khan before leaving Ghostlands Sunday morning, putting him at Exalted with Tranquillien. I love getting a nice blue weapon in the starting area. 🙂 Not to mention the Exalted cloak.

Paladr is no longer going for a record pace after taking forever to do DM, but he is still scooting along at a far better than average gallop. His level 20 was 15h 25m. I’m going to enjoy playing a pally, and will still follow the guide’s track on quests, but experience all of the Paladin stuff, such as forging the weapon for the level 20 questline reward.

I have a ton of screenshots from the weekend, but a very hectic week coming up. I just got into the office, so we’ll see if nothing is happening. If we’re dead today, I’ll put them up and write more posts. If not, I’m sorry, but work is work.

Filed Under: Ding, Instances, Quest Help, Reputation, WoW

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