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Gitr Knows WoW

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Preferred Methods of Improving Your Gear, Sub-70

January 4, 2008 By Gitr 11 Comments

Since all of my toons are still sub-70s, none of them are eligible for the best crafted items or the heroic/end-game instance loot yet. That still leaves me with several options for getting better gear than the standard quest rewards. Let’s begin, shall we? Then we’ll discuss what is best.

  • Outlands provides a cornucopia of group quests at the end of long questlines that often reward you with blue, even some socketed, gear that is far superior to the regular AH greens.
  • PvP is an option all the way through the levels, with varying degrees of reward value. You could arguably save up all of your BG marks for level 70 and get some working man’s epics right out of the gate.
  • Rep rewards offer blues for Honored/Revered status throughout Outlands. The Hellfire Peninsula rewards for Honored will hold you over for several levels, so check out what the later rewards will get you and whether they are worth it to you, since those 5-mans only take 2 hours with a PuG or 30-60 minutes with well-geared guildies.
  • Lastly, who can resist socketed blue gear from the 5-man instances that you will need to master in order to do them in Heroic mode anyway? There is some dang fine gear in there that puts the old Tier 0.5 junk to shame.

Personally, I’ve been indulging myself in as many quests as possible and running them all the way to the final Elite group quests. When I have a bucketfull of them, I look for someone in the area or hop on the guild chat or LFG channel to knock a few out for massive XP and shiny rewards. Some faction quests take you to instances for super rewards, starting in Ramparts onward.

On the nights that I have the time and patience, I run the instances for Rep, XP, and loot… all in one. You should be able to get 15-20g, another 20-40g in greens and vendor trashing, and a considerable amount of rep if you haven’t done all of the quests in the zone yet.

My personal favorite when I wasn’t leveling as fast was to play the AH a tad harder than normal and just buy my way into blue and purple gear. I’m making about 150g per day by questing, vendor trashing, herbing, and selling greens on the AH. I haven’t even been playing the AH because I hate Auctioneer Advanced for that, so I’m going back to the regular version to play for my flying mount coming up in 26 bars.

OMG! 132% until 70! /shudder

Filed Under: Gear, WoW Tagged With: Battlegrounds, Gear, Instances, Loot, PvP, rep

Raiding for Dummies, Noobs, and Jabberwocks

January 3, 2008 By PhiLogical 16 Comments

So I have started yet another toon, but this one will, perhaps, get to do something none of my other ones have: that is raid. He is my first Alliance character in over a year, so that in itself will take some getting used to. I know the Horde area like the back of my hand, but playing the Alliance feels like a whole new game.

I have done many 5-man instances, but honestly I still feel like a noob with every one I have done. So I need to not only level a new toon rather quickly, I need to practice and hopefully master my class. So I have a few questions to help me become a better player, so that when I do raid, I wonโ€™t be the weakest link.

  • What are some things one should be doing while leveling to prepare for instances?
  • Should I try pre-BC instances to better learn my class, or should I just get to 70 as fast as possible and maybe do run thrus of lower ones then?
  • What has someone done that made you pleasantly surprised in a PUG? What have you done that surprised people?
  • Now in my case, I am a Demon spec Warlock. I am going that way for leveling. When PUGing, should I automatically give everyone a Healthstone? If there isnโ€™t a Priest who do I Soulstone? Should I offer to do crowd control or just ask which demon they want?
  • What are some of the worst things you have seen a Warlock do in an instance that I should avoid? What have you done in an instance that immediately made you smack your head with your palm?

Give a guy and hand and give me an education I won’t soon forget.

Filed Under: Gaming, Instances, WoW Tagged With: Instances, noob, raiding, warlock

PUG Done Right

December 17, 2007 By Growl 2 Comments

So I was in a good PUG the other day, awesome actually and I felt the need to share. First off “good” and “PUG” are two terms that aren’t often used together. Normally PUG = UGH or PUG = /facepalm.

Not this time.

Why? Because despite the fact it *was* a PUG – the people in it knew not only *what* they wanted – but knew how to go about looking for it.

Skychaser was hanging out in Thrallmar the other night and had been alternately questing and running Ramparts with pick up groups in order to build rep and snag gear. I’d already munged through on successful run with a miserable group that included a 70 warrior tank. Poor communication, completely incomprehensible target marking, and craptastic threat generation from the tank (amazing) were all highlights. We wiped at least three times in what I consider to be one of the easiest and most entertaining instances in Outland. The only thing that managed to pull the group through to the end was the fact that the tank had just an insane amount of health. He didn’t have to be good – he just had to survive. Too bad no one else tended to.

Well – I was still smarting after that run, but wanted to go back since I really hadn’t snagged anything useful. While I was grinding through a kill quest I saw the following pop up in general chat:

“Looking for more, Ramparts – Beast Master Hunter or Enhancement Shaman DPS”

A little more specific than I’m used to seeing in a /LFM. Intrigued, I sent a tell and volunteered. Moments later I got an invite – seconds after that I was summoned to the instance.

Nice…they were ready to go! (One point for the PUG – Preparation!)

Upon entering I looked at the group and was somewhat surprised by the composition. Normally – the average PUG run seems to be filled with shadow priests, fury warriors and hunters of indeterminate spec. Everyone wants to dps – no one wants to tank – and everyone expects everyone else to heal. Not here.

We had a holy priest…an Orc tank…a Tauren Fury warrior OT…a feral/resto hybrid spec druid – and me – an enhancement shammy. Roles were quickly delegated and I found myself cheerfully filling the the primary dps slot for the team. Once everyone else was sorted into a role, the druid took on the role of marking targets and explaining the precedence. This was nice, as it’s far easier to manage aggro when you and the tank are working on the same target.

With the basics out of the way, buffs done and loot agreed upon, we jumped into the first pulls and started killing. I tell you, a lot of folks complain about Ramparts and the ugly multi-pulls that come along with it, but our tank was allowed to initiate the fights and cement aggro with not only one target, but *all* targets. No one jumped in and started beating on stuff right away. By the time we did wade in, he already had a great head of steam going and could easily manage the odd onsee twosee that peeled away to go after the healer. If a dps class grabbed aggro for a moment, they immediately stopped pounding the target and allowed the tank to regain control. If he was unable to, the OT would move in and pick the target up and drag it back over to the tank for him to manage as time allowed. All the while our healer conserved mana and easily kept us alive.

I know this is pretty reasonable stuff that any competent group would do – but come on folks – this was a *pug*. Pug’s are famous for ZERO aggro management, poor healing, and spectacular wipes caused by poor aggro radius awareness. I was thrilled to say the least, but kept figuring that our progress thus far was a fluke…The PUG monster would obviously show its head at any moment.

So it was with a sense of excited anticipation that we cleared the first corner of Ramparts in order to create the battle-space for Watchkeeper Gargolmar and his pocket healers. Pulls were consistent and dps applied with precision as we tore down the packs of orcs that surrounded the area. With just enough time to rest and recover a little mana, the tank pulled Gargolmar and the rest of us went to work on his healers. In very, very short order the two clothies were dropped and our group focus fired on the boss. Moments later, the big guy is calling for his (absent) healers and shortly thereafter he’s on the floor.

Not bad.

The rest of the instance pans out in much the same way. Careful pulls, precision dps, and a superlative hybrid druid that always seemed to know when she should DPS and when she needed to pull out of cat (or bear) and help the priest with heals. Even those nasty rings of casters that normally wreck unprepared groups were rounded up and summarily executed. No runners – no unexpected tank death and no adds. The rest of the instance dropped as easily as the trash mobs. We scarred Omor up and took his stuff – and both Vazruden and Nazan were tanked and spanked with little to no fuss at all. Skychaser managed some boss loot and walked away with the nifty Garrote String Necklace, a nice change of pace for me as I rarely win contested loot rolls.

All in all I was just overwhelmed at how well the PUG had run. The players were obviously all well versed in group dynamics and it was a truly pleasant change of pace to see how all of us simply and almost instinctively knew how to support each other. I give the greatest part of this runs credit for success to the tank for knowing his business and to the druid who managed our group, the targeting, and her support role with aplomb. To be clear – everyone in the group knew their job – but the two stars were without a doubt this pair.

In a way, I almost hate that this run was *so* good. When you find a PUG that just clicks, it always leaves the hope that the next PUG you’re a part of will be just as good. Sadly, this is rarely the case. Like a junkie looking for a fix and hoping to get hooked up with “the good stuff”, Skychaser immediately jumped in with another PUG forming for the Blood Furnace. The crew looked good – an old school hunter in full pre-BC epics, a reasonable looking tank, a priest, a warlock and me. As we stood about the instance entrance, buffing and having a bite to eat, the priest suddenly went shadow and said:

“So, who’s healing?”

Filed Under: Instances, WoW Tagged With: Blood Furnace, epics, PUGS, Ramparts

ZOMG, I just got Ganked…

November 30, 2007 By Runnik 14 Comments

I’m not an alt kind of guy. I usually just hang out on my level 70. If I’m bored, I sit in Stormwind and chat. Never before have I leveled an alt over level 15… until this week. Awhile ago I started a Blood Elf rogue on Gorefiend, simply because my roommate did too. I got him to level 15 and that’s about it. He sat there, collecting dust on my character list for the next four months.

Then, I got an itch. I don’t know why so don’t ask but I just did. So there I was, and the levels began to fall behind me. As of right now my rogue is level 24 and questing in Hillsbrad Foothills. Now, there’s one other interesting fact before my story goes on: Gorefiend is a PvP server, the first one I’ve ever attempted. Runnik is on Silvermoon, a normal server, so I’m used to going through the whole “/pvp” thing before I get owned…

So Arcyon (my rogue), was in Hillsbrad questing. I believe I had to take out a few Hillsbrad mages or something irrelevant. when out of nowhere from behind me unstealths this red “Level 33 Rogue” demon from the horrid, flaming pits of hell. You can imagine my surprise when it dawned on me about halfway through my life: “ZOMG… I’m getting ganked…”

I try in vain to fight off this rogue but alas, he pwned me. Before I leave for the graveyard he of course emotes me with “Vipers spits on you,” before he trots away laughing at his devilish actions. I immediately search my social tab for someone to tell this to. There’s no one online from my new guild (that only has like 17 members) and there’s just one guy on my friends list who I’ve only talked to once. I know for a fact he has no clue who I am. He’s a level 70 hunter in Shadow Labs that I met through my roommate four months prior. Screw it, I gotta tell someone.

So I send him a tell saying: “Ok, let it be known: I just got ganked for the first time ever since I’ve never played on a PvP server before… just had to tell someone.”

I don’t get a reply from him, instead I get tells from level 70s in his guild that I’ve never spoken too: “Sorry you got ganked :(,”

“Sorry man, getting ganked blows,” “I’ll run you through SM sometimes to cheer you up from getting ganked,” “We’re talking about you on vent, lol.”

I reply to the last one with: “I feel like I just lost my virginity, from behind… with a Backstab…”

This guys starts rolling laughing and talking on vent with his guild about my comments on getting ganked for the first time.

So finally I release and make the trek back to recover my body. I continue my questing and just after downing three mobs at the same time because of crappy adds I turn around and there’s a red “Level ?? Priest” on a mount…. Oh crap…. The Night Elf Priest dismounts, and this douche Mind Controls me and I watch in horror as I say out loud, “Oh! Come On!!!” as Arcyon runs into a group of mobs and then the priest stops her MC and the group tears through my 17HP I had left from my last fight. ZOMG I just got ganked… again… /sigh… dangit….

Well, now I have an idea of what the whole PvP server thing is about. It’s nothing but working and working and working on quests that you may frequently die on if you’re soloing, and just before finishing it getting your butt handed to you by cross-faction characters. And that’s just at Hillsbrad, I can’t imagine what STV is going to be like! So, you can imagine how I feel about PvP servers now and how I feel about even working on leveling Arcyon from now on… You guessed it: I LOVE IT!!!! I can’t wait to level up higher. Those ganks only fueled my desire to level up and gank the heck out of other lowbies on that server. With that said, I still need to finish that quest that I’ve been trying for the last hour… I guess I’ll start there.

Filed Under: PvP, WoW Tagged With: gank, ganking, PvP

The Evolution of a BG Noob: Let the Battles Begin

November 30, 2007 By Gitr 13 Comments

Gitr finally got into some PvP with Paladr this week. Other than about 2 hours of total time in WSG matches for over 40 days played, this was my first entry into hard-hitting PvP. Of course, Deadr grew up to level 66 on a PvP realm and was the victim of hundreds of gankings, world PvP is nothing like fighting in a battleground setting, that is for sure.

This will be an ongoing series of my personal exploits in BGs as a complete and total noob for this kind of playstyle. See it as your one opportunity to openly laugh at me and have a good old time at my expense, because I’ve made some seriously dumb mistakes, but learned a lot already. I’ll be as transparent as possible in an attempt to comfort other noobs who are coming to learn from scratch.

[Read more…] about The Evolution of a BG Noob: Let the Battles Begin

Filed Under: Battlegrounds, Lead Story, PvP, WoW Tagged With: AB, Arathi Basin, Battlegrounds, Battlegrounds, klik, noob, paladin, PvP

The New AV Makes Me Sad…

November 29, 2007 By Growl 5 Comments

The “new” Alterac Valley sucks. It sucks Giant Eggs. It doesn’t suck because the Horde win or lose or because the Alliance have that spiffy bridge – or because of any of the myriad of exploits that pop up on one side of the other. No, in this long time players opinion it sucks because it just doesn’t matter any more.

<Start_Grandpa_Rant>

I hit exalted with Frostwolf on my first character a good long time ago. Back when games could literally take hours to play and where you *had* to pull out all the stops, gathering the meat and blood of your enemies, killing rams, upgrading your forces and summoning Lok’ to have any chance of breaking the Alliance turtle around Dun Baldar. There was an epic flavor to AV back in those days – the rush from graveyard to graveyard, the exultation at seeing Balinda go down and the Alliance towers in flames. There was the urgency to gather your shaman and summon the elemental, the need for fleet cheetah form druids that knew how to kite the Alliance druids when they tried to summon their tree. It was a dirty, cold, blood filled battleground where everyone had a place. Even protection warriors had part to play, stepping forward with honor as we began to pull Marshalls and eventually big Van’ himself.

AV back then was HUGE, intense, vital and marvelously flawed, and I loved it.

Strangely enough, it was the the PvE element and its intermixing with the PvP that I enjoyed the most. It was like world PvP almost – a small raid wheeling in around Stonehearth, fighting the Lieutenants and warding off assaults by Alliance players. I always felt that of all the battlegrounds, AV was the one that truly had the most to offer players looking for challenge on multiple levels. Sure it wasn’t as quick or as accessible as WSG or AB, but it wasn’t supposed to be. This was where the *real* war was. You had to be at the pinnacle of your characters leveling career to even gain entry and the reputation rewards were some of the most sought after.

Yes – games took too long. Yes AFK’ers and fisher-folk were rampant. But I loved it still.

I’ve lived through and appreciated most of the changes that have occurred since the death of the old PvP honor grind. After the great NPC nerf, AV became more of a race and the game seemed to benefit from a more rapid pace vs. the protracted battles of old. Sure you could still get into some stinkers from time to time, but at its heart, there were still Marshalls and Warmasters to worry about. Wandering Lieutenants to kill and the Captains of each faction, waiting in their respective halls. From time to time as the Alliance started getting better at AV (or their turtles more determined) – we actually had to pull out frosty Lok’ to finish games – or worse – we had to worry for our own general as Alliance zergs were making it into our village, burning our towers and capping our relief hut.

Win or lose though – the game retained much of its epic heart if not so much its epic length.

Then 2.3 came along and Blizzard claims that the battleground is now better than ever. Better at what? It’s fast – or at least the few games I’ve seen since the change have been. Strategy is slightly different as defense is more important and you can no longer simply throw bodies at a problem until one side cracks. The reinforcement aspect of the game is a good one I’ll grant and it makes players think differently about what they attack, who they attack with – and who’s healing. But that’s all. The battlespace seems a vast empty place now. Not only are the mobs that guard the towers and graveyards nerfed beyond all belief, but the Lieutenants are gone and the once hazard filled expanse between Dun Baldar and Frostwolf now a small empty place.

Sure you might say – you play Horde, it’s easy for you to miss the old AV – seeing as how you never used to *lose* back then. Maybe that’s true – but I’ve spent more than my fair share of time in the valley on Alliance toons as well. I’ve hit exalted on a night elf druid and won only a single game through the entire ordeal. I know about the valley – I know from both sides.

And still – I miss the old AV.

<End_Grandpa_Rant>

With my latest character, Skychaser now in the 50’s – I know that there is a fair amount of AV left for me to do before I enter Outlands. But unlike before, where the valley represented a true destination and a valid place to camp and grind honor and reputation, I don’t think Sky’ will last any longer than the time required to gather enough tokens for his Frostwolf Howler.

Sad.

Time will tell and perhaps the new AV will grow on me more as I spend more time there. But at the heart of it all, I miss my old PvE opponents the most. There was nothing quite like tanking Captain Galvanger from start to finish for the first time when my old Alliance guild took control of the raid and actually nearly won the game. Nor will I forget the mishappen shapes of the Horde constructs at Iceblood, the massive furball of each force meeting at that forward chokepoint and the desperate fight on both sides to win through. Some say that after 2.3, PvP has finally come to the valley – but in my opinion, it was always right there. Mixed and spiced with an epic (if perhaps sometimes too epic) PvE element that gave the battleground character.

Time will tell of course and the truth will be told in future patches.

Filed Under: PvP, WoW

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