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Runnik

Bring it SSC!

July 25, 2008 By Runnik 1 Comment

Last week, my guild (Dooms Assailants) made our way back into the depths of Serpentshrine Caverns (SSC). Our first attempt at this 25-man was the week before. We downed the trash mobs, learning the pulls all of the way up to the bosses. We skipped Hydross (the first boss) because he requires all four tanks to have resist gear. The main tank must have full Frost Resist, the off tank must have full Nature Resist, and two other OTs must have a combination of the two (half frost, half nature). The first boss we attempted was The Lurker Below. He’s an interesting fight. Before I get into that however, let me give you an idea of what SSC even looks like.

When you enter SSC you must take an elevator way down under the Coilfang Resevoir in Zangarmarsh. Once you are down, you will see a large room, held over nothing but water. Now, this water is littered with fish mobs that will tear you to pieces if you are one of the unlucky few to take an accidental dive into the depths. If that happens to be you, your raid members will laugh and make fun of you, all night long. There is only one way to go in SSC, and that is forward. You literally make your way across scaffolds that keep you above the water. On these scaffolds there are six groups of mobs that must be killed. When they do, the water below heats up to a boiling temperature, and all of the fish will die. You must then jump into the water, taking 500 damage a second, and swim to the center. There you will find a circle of wood floating. This, is where you fight Lurker.

Lurker

You need someone with 375 fishing to fish in the center of the circle. That is how the Lurker is summoned. The idea of the fight is to have him tanked in the water so that the Lurker doesn’t knock the tank back. Every so often he will do a spout attack where he blasts water from his mouth and moves in a circle. The raid needs to hop into the water so that they are completely submerged. If you are under the water, you will not get hit by the spout. If you do get hit, you will most likely die and be tossed across the entire room. He also will submerge himself in the center of the water. When this happens, a group of mobs will attack the raid from all sides. The raid needs to split up in groups, tank, CC and burn down these mobs. When the Lurker comes back to the surface the MT must grab aggro once more, and the fight continues. That is the entire strategy in a nut shell.

ย 
Needless to say, we wiped on this guy for an hour before calling the raid. So, Lurker still lives in DA’s book. The next week however our tanks had all of their resist gear, so instead of passing Hydross, we decided to stick it out and attempt him. Hydross is a large water elemental. Around him circle smaller elementals that hit hard but can be burned down quickly with AOE. There are banners on either side of Hydross, a bit in front of him. When he crosses these banners, he switches element, from Frost, to Nature. Every time he passes the banners he also summons four small elementals that will be of the element that he is at the time of their summon. The idea is to have the Frost resist tank to tank

Hydross down
Hydross where he is. The OTs with half Frost, half Nature have to gather the adds and place them directly under Hydross where they can be AOEd down. Once they are dead, all dps on Hydross. Now, as time goes on, Hydross places a debuff on the tank that will eventually cause the tank to take 250% damage. Before that happens, the raid needs to stop dps and run to the other side of the banners. Once there, the tank brings Hydross across. Once over, he switches elements, drops aggro, and summons four more adds. At this time, the Nature resist tank must grab Hydross and the other OTs have to once again get the adds under Hydross for a quick AOE. Once down, all dps on Hydross again. He will begin placing that debuff on the tank and the raid must stop dps, move to the other side of the banners, allow the tank to bring Hydross across, and then he becomes Frost element again. From here on out, the fight is rinse and repeat. I am proud to say though, that after three attempts, DA downed Hydross!ย 

So now that we’ve downed Hydross, the next step is obviously to kill him again. But, once he bites the dust this week, we will move on to Lurker. Woot! Wish us luck.

Filed Under: Raiding Guides Tagged With: Doom's Assailants, Hydross, Runnik, Serpenshrine Cavern, SSC

Raid Was a Bust; Members Fined With /gkick

February 6, 2008 By Gitr 15 Comments

Gitr went on the raid Friday night, but life has been too busy to report back. Now is a good time, but I don’t have time to get into all my details about dumping Alchemy and hitting 300 Engineering or getting up to 8k honor and having enough BG marks to get an epic when I get the honor it takes. You’ll have to come back for that. I just realized I didn’t send the screenshots to my Gmail account this morning, so this will be sans Kara screens. Sorry ’bout that.

I got to the raid an hour late due to commitments. My late arrival was planned upon, but not the pally and priest who just decided to not show up. Runnik spent the next hour getting those spots filled, and got a priest from another guild while they waited for me to OT because they were still down a healer and our Arms/Fury warrior apparently refuses to tank.

As I logged in, they cheered and then immediately boooed when the priest sent Runnik a /w and said she had to go raid with her guild. They were screaming at her. We tried to persuade her to stay and offered her a permanent spot on Team 2. I believe she is considering it for this week.

After another hour of searching, we finally got another healer who was both properly specc’d and not saved to another instance. Morons. For some reason, which (judging by the amount of cussing on Vent) infuriated the members of Team 1, there were always 2-3 people per pull that could not get it in their heads that you need to hug up against the spectral chargers to prevent the… Charge! Every friggin’ pull was a near-disaster. By the time we got to Attumen and I pulled Midnight for off-tanking, a charger… Charges! in and knocks me on my keester.

So there I am, tanking a boss and a 71 Elite at the same time. That is, until the heals didn’t come because the charger feared my healer. We spent another 45 minutes fighting our way back to Attumen and trying to slip in on a good time for the respawns, but the timing was never right. We never got all the way back before everyone was either totally broken or under 15% armor.

Our dps warrior declared the raid a bust to the raid and left. Then he told the guild in nice green letters that the raid was a bust and basically said that Team 2 sucked. Runnik and our MT had had enough. This was his last straw from a number of offenses, and they kicked him then and there, before we even got out of the instance. Within 30 minutes, our guildie healer was doing some talking and got herself kicked and banned from the forums. Yesterday when I logged in, I noticed our member count was down about 16 toons. I asked if there was an exodus or a mass-kicking. It was the latter.

The leadership had finally reached a boiling point with people being impatient with the second team, forgetting that they had progressed very slowly through Kara themselves. I heard stories of entire nights of wipes, but no one put them down. Now the Team 2 members are surrounded by a supportive group of people. Progress will probably be delayed a little, but it’s a much nicer environment now.

Filed Under: Raids Tagged With: /gkick, guild, kara, Karazhan, raid, Runnik

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